Fallout 4 Mods

Fallout 4 Mods

I have started a recent playthrough of Fallout 4 using mods. Here is a list of all the mods I used for the playthrough and highlight videos. These are not my own mods and I have nothing to do with their development.



Player Home - Thirty-Yard Bunker

"Mod adds a small highly detailed bunker in the fields of Diamond City, it's yours for the taking, no jumping through hoops to get it, just walk on in." 



Diamond City Revamped

"A few subtle changes to textures and removal of dirt for a cleaner but still lore friendly city."

See on Bethesda





Riot Armor

"Adds riot armor (not the Fallout 3/New Vegas kind, it's a re-texture of the vault security armor) to the root cellar in Sanctuary. It can also be crafted under the utility section of the Chem Workbench."


Lexington Labs

"In Lexington, you'll now find a new specialist shop that sells and sends lab equipment to all the exciting science labs and facilities of the Commonwealth. But, it might appear that the shop above was mostly a cover up for some lab of sorts beneath it...who knows what went on down there? " 

Perks Deleveled

"Changes so perks do not require a higher level than the rank of the perk.  IE: Hacker 2 perk would only require Level 2 only."






Enclave Carbon and Tesla

"This mod is a replacer to the Pipboy and brings an Enclave theme into the game."







Aliens of the Commonwealth

"This mod changes the Federal Surveillance Center K-21B into an Alien base of operations. Yes, the bunker is now populated by Aliens which have been hiding there since the bombs fell. (according to fictional lore I have created.)"



Realistic Sound

"Adds additional reverberation effect to about 50% of the games sounds.You will notice better gun sound echo in the distance. Sound now bounces off objects better and more realistically. Enhances immersion in almost every way when it comes to sound."


Crowded Commonwealth

"Crowded Commonwealth aims to fill the remaining areas of wilderness by adding a variety of new locations, each with their own hidden lore/story behind it.  Expand your game with locations ranging from brainwashing schools to massive parks!"


Repaired Nick Valentine

"Due to popular demand from the comments of my previous mod 'Cosmetically Improved Companions', I present the Repaired Nick Valentine mod. This changes Valentine's body and face and also if you unequip his outfit, he'll equip a pre-war outfit."


Reduced Grass Density

"This is an optimization mod that decreases the density of grass and grass clutter objects around the Commonwealth. This includes small rocks, bricks, twigs, grass, mechanical items and kelp. This will improve your framerate by a sizable amount depending on where you are in the world."

Loaded Loading Screens

"Do the loading screens ever seem just a bit... boring? Do you feel like you aren't getting anything out of them? Well good news, because now with the Loaded Loading Screens mod, the tool tips at the bottom have now been, let's just say, altered. It adds a bit of humor to the game, and hopefully will make you smirk and smile!"



First Person Messages

"Does it take you out of the game when you get a message in the upper-left hand corner of the screen and it is in third person?  "You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat."  Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself.  "The Brotherhood hates me.", "I'm hungry.", " I'm still fat."


Costume Party

"This mod allows you to create costume items at any chemistry station (no material or perk requirement). All costumes (except PiP-Boy) allow the addition of mods – linings, Ballistic Weave, and legendary mods."



Full Dialogue Interface 

"The Full Dialogue Interface mod makes the game display the full lines of what your character is going to say in conversation, instead of just a paraphrase. It also revamps the interface so that the game will now display dialogue options in a list."



Arch-E & B0-B

"Say hello to Arch-E & B0-B, the delightfully daft, dynamic duo. Two Custom Voiced & Standalone robot followers, packed with more fun than you can shake a stick at."





MK14 EBR

"Fully customizable battle rifle. Features 6 scopes, 3+1 stocks, 3 muzzle attachments, 2 barrel lengths, flashlight and semi/fully auto capabilities. Reticles and zoom able to be modified on the weapon bench, as well as fine-tuning damage and recoil to balance with other mods.  Perfect for both CQB and extended range engagements."

Gatling Laser Overhaul

"Accelerated Barrels and additional Muzzles ahoy!  Gatling Laser love from me, it adds moar attachments, recalibrates the entire weapon itself, etc."





Deathclaw Follower

"Have you ever wanted a Deathclaw follower? Well now you can with my new mod. DOES NOT REPLACE DOGMEAT!"






See Through Scopes

"The See Through Scopes mod does the following: Add short and medium range scopes you can actually see through, much like the vanilla reflex sights. Furhtermore, the reticles of said scopes are fully customizable in-game."



Everyone's Best Friend

"This mod allows you to have Dogmeat and a standard companion at the same time using in game functionality (not hacks or console commands)."





Automatron EyeBot Companions

"Adds EyeBots to the Robot Workbench. They work like any other Robot companion, and  have a range of customisations."






Unofficial Fallout 4 Patch

"A comprehensive bugfixing mod for Fallout 4."








Cheat Terminal

"This is a complete redesign of my Cheat Menu, remade by gir489. He has put a tremendous amount of work into this mod and basically improved everything I ever had in my version."

See on Bethesda



Minutemen Expanded Gear

"This Mod edits the level lists for the random levelled minute-men that you find in the world and are called by the flare gun. I have added a number of new weapons,armour and outfits to the minute-men to increase effectiveness and diversity."




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